More months have gone by and more progress has slowly been made.
Recently I reached a point where I felt the Combat has enough of the features and general direction that I want. So I made a small round of testing with some friends and colleagues, and the feedback I’ve gathered has given me quite some insight as to what to improve for the gameplay. In general I feel that things are looking good
Here’s a video of what’s mostly the current state of the combat system. Sadly it doesn’t include dismemberment (the kills were not very lethal) and dodging (I just forgot to do it, and the AI can’t do it yet)
’till next time