Posts Tagged "GUI"

Tutorial / Code: Custom Hardware Cursor

Hello again. Today I’m sharing my latest discovery on UDK: using a custom cursor with hardware mouse.
Why would you want that? well a mouse cursor via Scaleform is dependant on the game’s framerate and always seems to be at least 1 frame behind so overall it feels laggy, something unacceptable for any game with a minimum level of polish and a nightmare for a heavily mouse-dependant game like an RTS or a point-and-click.
Some time ago Epic introduced the possibility of using the Hardware Mouse Cursor, which is the usual trustworthy and smooth Windows mouse cursor. Except it doesn’t allow changing the actual cursor graphic, and that’s what I’m changing here today.

So let’s get started. Read more…